
using UnityEngine;

namespace StarForce
{
    public class PropData : EntityData
    {
        private Vector3 m_Location;

        private int m_PropType;

        public Vector3 Location
        {
            get { return m_Location; }
            set { m_Location = value; }
        }

        public int PropType
        {
            get { return m_PropType; }
            set { m_PropType = value; }
        }

        public PropData(int entityId, int typeId,Vector3 location,int propType) : base(entityId, typeId)
        {
            m_Location = location;
            m_PropType = propType;
        }
    }
}